03-15-2024, 08:56 PM
Hi
To avoid this issue, I suggest to follow another path, which is disconnecting the splines without destroying the connection. This way th connection game object will remain, but it will not connect the two splines.
To do so, iterate through the control points in yourConnection.ControlPointsList, and for each one of them call the yourControlPoint.Disconnect(false) method.
Please let me know if this worked out.
Have a nice day
To avoid this issue, I suggest to follow another path, which is disconnecting the splines without destroying the connection. This way th connection game object will remain, but it will not connect the two splines.
To do so, iterate through the control points in yourConnection.ControlPointsList, and for each one of them call the yourControlPoint.Disconnect(false) method.
Please let me know if this worked out.
Have a nice day
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