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Regular grid on hollow tube mesh?
#1
I can't tell if this is a limitation of the current MeshBuilder implementation or if I'm doing something wrong, but I can't figure out how to get a regular grid texture inside a hollow tube.  I've played around with the different UV mapping settings but I can't get anywhere, my tube looks like this: http://i.imgur.com/lZnkLZ2.jpg

Any help?

 

 
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Regular grid on hollow tube mesh? - by t3db0t - 11-03-2014, 09:34 PM

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