08-23-2023, 02:16 PM
(This post was last modified: 08-23-2023, 02:25 PM by arcadeperfect.)
Another thought I had - I'm already subdividing the spline to draw it with a polyline from another library. I could just drive the first bogie, check the straight line segments from the subdivision for intersections with a circle of radius equal to the cord length, and use that position.
Or even just generate straight line segments from the points cache and check those.
Or even just generate straight line segments from the points cache and check those.