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Train carriage with 2 bogies following a path
#4
Another thought I had - I'm already subdividing the spline to draw it with a polyline from another library. I could just drive the first bogie, check the straight line segments from the subdivision for intersections with a circle of radius equal to the cord length, and use that position.

Or even just generate straight line segments from the points cache and check those.
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RE: Train carriage with 2 bogies following a path - by arcadeperfect - 08-23-2023, 02:16 PM

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