07-18-2023, 10:22 PM
(07-18-2023, 10:59 AM)_Aka_ Wrote: The solution is to use the absolute position in the controller, and instead of lerping between 0 and 1, you lerp between 0 and spline_length
The issue you encounter is because the relative position of the controller is not evenly distributed along the spline. This is explained here:
https://www.youtube.com/watch?v=rP0zuAEoVJw&list=PLatR0iPtXq-xxul-Ys-vQSLMaLXQnaU65&index=4
Worked like a charm!
Thanks again for your superb customer service!