Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How to generate mesh on spline at runtime?
#6
Maybe I don't understand what you mean, but I have a value that I'm "lerping" from 0 - 1 in 2 seconds for example. I apply that value to the .To value and to the Spline Controller position (both using the "relative" option). The Spline's "BuildShapeExtrusion.To" animates perfectly linearly, but the SplineController.Position Eases in and Out for some reason. Even when I manually move the position slider, I can see it slows down at the end.
Reply


Messages In This Thread
RE: How to generate mesh on spline at runtime? - by _RicO - 07-17-2023, 02:59 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  How to get length starting from one spline to connected nth spline Dragon-3623 1 1 05-14-2024, 04:52 PM
Last Post: _Aka_
  Incorrect mesh alignment after extrusion on curved path Thinkurvy 10 21 04-17-2024, 10:57 AM
Last Post: _Aka_
  Set Volume to the Volume Controller at Runtime pako88 2 10 04-08-2024, 03:26 PM
Last Post: _Aka_
  Curvy Line Renderer for UI Spline? gekido 3 6 04-04-2024, 12:56 PM
Last Post: _Aka_

Forum Jump: