Is there a way to still keep the original objects scripts similar to Create Gameobject?
Cause if I'm not mistaken, GameObject to Mesh -> Mesh Create does carry over script functions.
Edit*
This is to accomplish two things
1) have spawned object wall pieces bend and conform the the spline, while still having functionality.
2) have a spawned segment collider that extrudes/stretches along the spline which can also have scripts. This is so I can have self intersecting checks.
Cause if I'm not mistaken, GameObject to Mesh -> Mesh Create does carry over script functions.
Edit*
This is to accomplish two things
1) have spawned object wall pieces bend and conform the the spline, while still having functionality.
2) have a spawned segment collider that extrudes/stretches along the spline which can also have scripts. This is so I can have self intersecting checks.