Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Is there a way to deform a gameobject?
#3
Is there a way to still keep the original objects scripts similar to Create Gameobject?

Cause if I'm not mistaken, GameObject to Mesh -> Mesh Create does carry over script functions.


Edit*

This is to accomplish two things

1) have spawned object wall pieces bend and conform the the spline, while still having functionality.
2) have a spawned segment collider that extrudes/stretches along the spline which can also have scripts. This is so I can have self intersecting checks.
Reply


Messages In This Thread
Is there a way to deform a gameobject? - by Lupos - 05-09-2023, 08:38 PM
RE: Is there a way to deform a gameobject? - by Lupos - 05-10-2023, 12:42 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Using Prefabs with transformations reset to original state when using Deform mesh danne_lindwall 3 6 04-28-2023, 01:35 PM
Last Post: _Aka_
  Way to make gameobject follow splines 'human-ly'? yun844 3 11 01-17-2023, 10:18 AM
Last Post: _Aka_
Question Squash To Fit Option for Deform Mesh? richard_firehose 1 12 11-05-2022, 02:25 PM
Last Post: _Aka_
  Scale Deform Mesh Along Spline? / aligning colliders MamasToast 9 71 10-31-2022, 03:44 AM
Last Post: tairoark

Forum Jump: