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Extending the ConnectedControlPointsSelector, based on Player provided input
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I find myself with a use case that requires me to build a custom Connection Handler. I found that extending the ConnectedControlPointsSelector class was the solution that is recommended, but I have no idea where to start outside of extending that class.  Huh


I poked around on the forum for more information, but found very little that seemed to suggest solutions, as I know that posting code in the forums is not okay. Heart

I'd really appreciate some more information on the best practice for extending the class , as I just want to be able to have the player reach a connection, then get input from the player, and choose the connected spline that is closest to the player provided input.

Thank You, Heart

EKDev.
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Extending the ConnectedControlPointsSelector, based on Player provided input - by EverknightDev - 04-03-2023, 07:41 PM

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