04-24-2014, 06:47 AM
The easiest way to apply any offset is to make your object a child of the GameObject that has the Walker attached and offset the child.
Keep Initial Rotation and Apply Position Shift
|
« Next Oldest | Next Newest »
|
Messages In This Thread |
Keep Initial Rotation and Apply Position Shift - by tyados - 04-23-2014, 08:20 AM
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
Get position of all control points for a spline | gekido | 1 | 6 |
03-28-2024, 10:08 PM Last Post: _Aka_ |
|
Avoiding runtime GC allocations on control point position change | Ell223 | 8 | 18 |
02-24-2024, 10:43 AM Last Post: _Aka_ |
|
How could I get position in spline from "From" value in BuildRasterizedPath? | Chanon | 1 | 8 |
02-12-2024, 09:54 PM Last Post: _Aka_ |
|
Finding relative position across connected splines | DekoGames | 1 | 8 |
02-05-2024, 10:11 PM Last Post: _Aka_ |