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Generate UV in world space
#1
Hi there, I believe that the UV generated by Volume Mesh is scaled based on the distance between 2 control points on the spline. This leads to inconsistent stretching on the texture. Is there a way to generate the UV in world space so the stretching is consistent? Thank you for your help!
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Messages In This Thread
Generate UV in world space - by GameJazz - 12-08-2022, 12:34 AM
RE: Generate UV in world space - by _Aka_ - 12-08-2022, 09:30 AM
RE: Generate UV in world space - by GameJazz - 12-08-2022, 04:44 PM

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