10-13-2022, 11:16 AM
Hi
To answer your question: no, it is not possible at this time to export with custom mesh colliders?
A solution could be to make two mesh deformations, one with the high poly GOs, and one with the low poly ones. The first mesh deformation should be used to create a GO with only a mesh renderer, no mesh collider. The other deformation should be used to create a GO with only a mesh collider.
Did this help?
Have a nice day
To answer your question: no, it is not possible at this time to export with custom mesh colliders?
A solution could be to make two mesh deformations, one with the high poly GOs, and one with the low poly ones. The first mesh deformation should be used to create a GO with only a mesh renderer, no mesh collider. The other deformation should be used to create a GO with only a mesh collider.
Did this help?
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.