03-06-2022, 08:16 AM
(02-25-2022, 11:18 AM)_Aka_ Wrote: Hi
What you are looking for is: yourSpline.Interpolate(tf, Space.World);
I hope this helped
Have a nice day
Thanks, that's exactly what I needed. I had actually found the answer myself just after posting (stackoverflow syndrome ^^), but I couldnt remove the thread since it was my first post and it was invisible to me. Anyway, thanks.