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Intersection of parts of the mesh after generation
#3
(02-14-2022, 05:09 PM)_Aka_ Wrote: Hi
I modified the Path Relative Translation module to allow to do what you need. This is just a quick and dirty modification. A proper implementation will be release in an upcoming update. I will send you via email in a moment the modified module's code, and a scene with an example usage.
Did this help?
Have a nice day
Thanks! I'll be looking forward to an example Heart

Correcting this "problem" would allow us to use Curvy Splines in the further development of the game, as a basis for creating roads.

(02-14-2022, 05:09 PM)_Aka_ Wrote: Hi
I modified the Path Relative Translation module to allow to do what you need. This is just a quick and dirty modification. A proper implementation will be release in an upcoming update. I will send you via email in a moment the modified module's code, and a scene with an example usage.
Did this help?
Have a nice day

Thanks for the example! Yes, it helps a little.

But unfortunately, this method is less convenient than generating a road along a curve, which we create by specifying points on the scene. And if I understand correctly, then with this approach it will not be possible to use optimization in the Shape Extrusion module?
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Messages In This Thread
RE: Intersection of parts of the mesh after generation - by IvanDev - 02-14-2022, 05:20 PM

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