(02-14-2022, 05:09 PM)_Aka_ Wrote: HiThanks! I'll be looking forward to an example
I modified the Path Relative Translation module to allow to do what you need. This is just a quick and dirty modification. A proper implementation will be release in an upcoming update. I will send you via email in a moment the modified module's code, and a scene with an example usage.
Did this help?
Have a nice day
Correcting this "problem" would allow us to use Curvy Splines in the further development of the game, as a basis for creating roads.
(02-14-2022, 05:09 PM)_Aka_ Wrote: Hi
I modified the Path Relative Translation module to allow to do what you need. This is just a quick and dirty modification. A proper implementation will be release in an upcoming update. I will send you via email in a moment the modified module's code, and a scene with an example usage.
Did this help?
Have a nice day
Thanks for the example! Yes, it helps a little.
But unfortunately, this method is less convenient than generating a road along a curve, which we create by specifying points on the scene. And if I understand correctly, then with this approach it will not be possible to use optimization in the Shape Extrusion module?