01-19-2014, 08:57 PM
(01-19-2014, 07:08 PM)'Jake' Wrote:(01-18-2014, 08:20 PM)'FritsLyn' Wrote: Hmm.. Made it sort of work by enabeling updates and setting a high Granularity on the spline, but the result is very 'jumpy' - not a steady motion..You mean enabling "Updates" on the spline? You should keep the Refresh-Settings enabled (it's on by default). And as long as you don't enable "Approximate Position" in the custom action, the granularity shouldn't have an effect. I just tried using the pmSplineWalkerFixed example scene and changed the splines to Bezier and the cubes are moving smooth.
Hmm.. That example is not using 'Curvy Move Along Spline Distance' - it's using 'Curvy Move Along Spline'.
I'm confused on a higher level Sorry!