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Create a collider ( SplinePathMeshBuilder)
#3
Thank you for your quick answer Smile
Yes, I tried to use the sharedMesh from the MeshFilter.

Well, when I "re-build" the collider of my "spline mesh" with the code above, then his script "SplinePathMeshBuilder" stops to work.
That"s to say, if I edit any of its value : Shape Radius, UV mode... or if I change the position of a Control Point it has no effect at all. There is something broken.

 
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