01-01-2014, 07:38 PM
Thank you for your quick answer
Yes, I tried to use the sharedMesh from the MeshFilter.
Well, when I "re-build" the collider of my "spline mesh" with the code above, then his script "SplinePathMeshBuilder" stops to work.
That"s to say, if I edit any of its value : Shape Radius, UV mode... or if I change the position of a Control Point it has no effect at all. There is something broken.
Yes, I tried to use the sharedMesh from the MeshFilter.
Well, when I "re-build" the collider of my "spline mesh" with the code above, then his script "SplinePathMeshBuilder" stops to work.
That"s to say, if I edit any of its value : Shape Radius, UV mode... or if I change the position of a Control Point it has no effect at all. There is something broken.