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Regarding static orientation
#10
(12-03-2021, 12:49 PM)_Aka_ Wrote: About the error: it is a false positive. To avoid it, go to Plugins\Curvy\Base\CG Modules\Base\SplineInputModuleBase.cs, line 316:
int dead = 100000;
replace it with
int dead = 2000000;
This should work. Did it?

Hi,
As you described, the error has been fixed with your work-around method.

To make sure I'd like to ask one more question.
Is the optimization making trouble with the orientation? 
I understand that the optimization reduces the mesh info such as vertices and triangles. If the optimization looses the orientation information, it might be critical.
Is it a kind of bug?
Reply


Messages In This Thread
Regarding static orientation - by mydayz - 12-02-2021, 05:06 AM
RE: Regarding static orientation - by _Aka_ - 12-02-2021, 01:06 PM
RE: Regarding static orientation - by mydayz - 12-02-2021, 01:29 PM
RE: Regarding static orientation - by _Aka_ - 12-02-2021, 01:50 PM
RE: Regarding static orientation - by mydayz - 12-02-2021, 02:15 PM
RE: Regarding static orientation - by _Aka_ - 12-02-2021, 11:04 PM
RE: Regarding static orientation - by mydayz - 12-03-2021, 12:41 AM
RE: Regarding static orientation - by _Aka_ - 12-03-2021, 12:37 PM
RE: Regarding static orientation - by _Aka_ - 12-03-2021, 12:49 PM
RE: Regarding static orientation - by mydayz - 12-05-2021, 09:04 AM
RE: Regarding static orientation - by _Aka_ - 12-05-2021, 01:25 PM

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