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Allow to control Global Illumination settings in CreateMesh node of PathGenerator
#2
Hi

Thanks for your preset suggestion, a really good one. I added it to the backlog. Will probably not be part of the next update, but I will consider it for the one after.

Now to solve your issue, I see two solutions:
  1. To add a script to your scene, that will listen to your module's OnRefresh event, and disable those mesh's options when the event is triggered.
  2. To modify the Create Mesh class (\Curvy\Base\CG Modules\CreateMesh.cs), and make it disable the options at every refresh. You would do that in GetNewMesh method.
The downside of method 1 is that you need to add that script to your scene.
The downside of method 2 is that you need to reapply the modification at each update of the asset.

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Messages In This Thread
RE: Allow to control Global Illumination settings in CreateMesh node of PathGenerator - by _Aka_ - 11-01-2021, 06:19 PM

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