10-13-2021, 11:56 AM
Hi
What you are trying to achieve is something I would like to implement in Curvy Splines, but haven't done so so far. I didn't take the time to think about how to do it properly, but to answer your question, I would probably make a new module, that takes two volume meshes as input, and then do a boolean geometry subtraction between the two of them, and then outputs the modified meshes. I hope that there is an easy to use library to do such operations that could be included easily in a Unity's project.
Please keep me updated, privately or publicly as you prefer, about your progress. I might be interested in the results.
I hope I was helpful enough.
What you are trying to achieve is something I would like to implement in Curvy Splines, but haven't done so so far. I didn't take the time to think about how to do it properly, but to answer your question, I would probably make a new module, that takes two volume meshes as input, and then do a boolean geometry subtraction between the two of them, and then outputs the modified meshes. I hope that there is an easy to use library to do such operations that could be included easily in a Unity's project.
Please keep me updated, privately or publicly as you prefer, about your progress. I might be interested in the results.
I hope I was helpful enough.
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