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ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
#4
Thanks. No need for the profiler screenshot if it will take from your time. Now that I know that you have tens of thousands of objects, I have what I need to be able to enhance the situation. I am adding this to my todo list
Thanks for reporting the issue.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
RE: ScanConnections() causes heavy load in play mode, even with all Curvy objects removed - by _Aka_ - 07-23-2021, 09:53 AM

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