Hi
It seems the source point is ignored when it is not set to a variable.
To fix that, go to CurvyGetNearestPoint.DoFindPoint, and replace the first two lines with the following:
I will send the edits to the PlayMaker's team to release the fix
PS: Tf is always between 0 and 1
It seems the source point is ignored when it is not set to a variable.
To fix that, go to CurvyGetNearestPoint.DoFindPoint, and replace the first two lines with the following:
Code:
if (!mSpline.IsInitialized || SourcePoint.IsNone) return;
if (StoreTF.IsNone && StorePosition.IsNone && StoreUpVector.IsNone && StoreRotation.IsNone && StoreRotation.IsNone) return;
PS: Tf is always between 0 and 1
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.