11-15-2013, 07:31 AM
Hi,
Jake
(11-15-2013, 06:53 AM)Baobei Wrote: is there a solution to get a constant speed, if i use the SplinePathMeshBuilder with an attached bezier spline?Not directly. By extruding at runtime you mean that you animate From/To-TF values, right? If so, keeping a constant speed is only a matter wisely choosen TF, e.g. by utilizing CurvySpline.Move() or CurvySpline.DistanceToTF().
I want extrude a rectangle mesh at runtime with a constant speed.
Jake