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Change Speed on spline
#1
Hi,
I want to know how I can change the speed of on object following a spline path.

For example, My character is driving on a mountain, so when the player is moving uphill, I want to go slower. And when the player is moving downward, I want to move faster, and this happens multiple times throughout the level. 

I'm not using a controller, and due to other movement code I can't use one for the current project. 
So is there a way I can use easing/animation curves or something to change speeds between control points? 

let me know, thanks Smile

PS: I'm using transform.position = RopeSpline.Interpolate(tf); for movement. But Open to using any other methods
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#2
Hi

Use RopeSpline.InterpolateByDistance(yourDistance), while using the formula of distance = speed * time to define the value of yourDistance

I hope this helped
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Have a nice day
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