Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Bezier subdevision not smooth (sometimes)
#1
Hi,

I'm trying to subdivide a Bezier spline so that the shape stays the same.

When testing this on a spline I drew for testing purposes it works perfectly fine (the blue spline in the picture).
But when used on another spline I get some very weird behaviour (orange spline).

I've checked all the settings between the 2 splines and they seem to all be the same.
What am I missing? Any idea on where I should look to fix this issue?

Thank you so much in advance!


Attached Files Thumbnail(s)
   
Reply


Messages In This Thread
Bezier subdevision not smooth (sometimes) - by Kapistijn - 02-08-2026, 02:15 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Missing Bezier Handles in Unity 2021.2.1f1 Flibble 3 2,675 11-20-2021, 05:08 PM
Last Post: _Aka_
  Autogenerate bezier curve with a given direction AnAsianPanda 3 3,059 08-06-2021, 09:08 AM
Last Post: _Aka_
  Spline deformation & Bezier spline connection alignment digot 7 5,939 04-18-2021, 03:39 PM
Last Post: _Aka_
  How to add a new point with a smooth curve? athos_k 4 4,841 03-22-2021, 09:10 AM
Last Post: _Aka_

Forum Jump: