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Questions regarding spline colliders and collisions with rigidbodies
#7
(01-17-2025, 05:26 PM)_Aka_ Wrote: Split is in the Volume Mesh module, assuming your are using shape extrusion and not mesh deformation.

I am assume the change in collider you mentioned was done on your ship. Please correct me if I a wrong. The behavior in the video is not abnormal for a box collider, you should aim for a somewhat smooth shape of your ship collider, to have satisfying collisions.

Please let me know if I am wrong or if you see anything quantifiably wrong in the meshes outputed by the Curvy Generator.

Have a nice day.

PS: I am curious about your project. Feel free to share more information about it.

I am using a mix of mesh deformation and placing 3d models along the spline.Basically the entire game so far is made with visual scripting and is fully multiplayer ready


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RE: Questions regarding spline colliders and collisions with rigidbodies - by Spyboticer - 01-18-2025, 08:04 AM

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