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Duplicate Volume references become null
#6
Hi thanks for that. The extra delay frames may have to do with my setup code, the parent of the curvy object gets deactivated when the game starts, then reactivated when the player starts a race, so maybe that causes a bit of unusual behaviour during the curvy setup.
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RE: Duplicate Volume references become null - by joebain - 11-18-2024, 10:46 AM

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