100% going to leave a review in next few days, I'm absolutely loving this asset!
That video you pointed me towards answered everything I wanted, and with this help of this post from a few years ago ( This awesome post ) I've managed to recreate it dynamically in code.
The only problem I've got is when it comes to adding the transform to the InputTransformSpots.
Like the video at 2:20, I've added an emptyobject (in code), but I can't seem to add this to the InputTransformSpots module and get an error of
Argument type 'UnityEngine.GameObject' is not assignable to parameter type 'FluffyUnderware.Curvy.Generator.Modules.InputTransformSpots.TransformSpot'
The struct doesn't seem to support a setter, only a getter.
Any pointers?
That video you pointed me towards answered everything I wanted, and with this help of this post from a few years ago ( This awesome post ) I've managed to recreate it dynamically in code.
The only problem I've got is when it comes to adding the transform to the InputTransformSpots.
Like the video at 2:20, I've added an emptyobject (in code), but I can't seem to add this to the InputTransformSpots module and get an error of
Argument type 'UnityEngine.GameObject' is not assignable to parameter type 'FluffyUnderware.Curvy.Generator.Modules.InputTransformSpots.TransformSpot'
The struct doesn't seem to support a setter, only a getter.
Any pointers?

