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Mesh deform - baby guide
#1
Hi all,

Hoping someone could possibly give some baby steps on how to achieve something.

I've done it once, but I think it was purely experimenting and I can't remember how to do it!

In short I have a mesh which has been subdivided, say, 20 times, think a sheet of paper.

What I'm trying to do is create a spline with curves, and as I translate the mesh along the spine, the mesh bends accordingly.

I only need one instance of the mesh, I don't need in stretching, nor do I need it repeating several times (think the barbed wire example).

I've looking at the examples, and I've seen the "DeformMesh" script, but each time I add that to my mesh, I get an error saying "Object reference not set to an instance of an object FluffyUnderware.Curvy.Generator.CGModuleOutputSlot.LoadLinkedSlots", and I'm wondering if there's an order to add things.

However, I have had an instance where I got exactly what I wanted, tried to recreate it, and failed.

I can get my mesh on a spline and change the position and have it move along the spline fine, but deforming it along the spline I just can't seem to replicate.

Just some very basic baby steps would be a huge help.
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Messages In This Thread
Mesh deform - baby guide - by jmh1804 - 08-19-2024, 07:41 PM
RE: Mesh deform - baby guide - by _Aka_ - 08-20-2024, 07:08 AM
RE: Mesh deform - baby guide - by jmh1804 - 08-20-2024, 07:24 AM
RE: Mesh deform - baby guide - by _Aka_ - 08-20-2024, 03:52 PM
RE: Mesh deform - baby guide - by jmh1804 - 08-20-2024, 05:28 PM
RE: Mesh deform - baby guide - by _Aka_ - 08-21-2024, 08:28 AM
RE: Mesh deform - baby guide - by jmh1804 - 08-21-2024, 10:35 AM
RE: Mesh deform - baby guide - by _Aka_ - 08-22-2024, 07:18 AM

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