07-17-2024, 02:32 PM
(07-16-2024, 06:47 PM)j95677 Wrote: I want to use different gameobjects in the future, I'd have to manually test/set the range for every different gameobject.
Hi,
This should give you a good result:
Range.To = 1 - 0.5 * (length_of_object / spline.Length)
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

