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Question about calling the SplinePathMeshBuilder Detach Method from code
#2
Ok fixed the issue I was having and feel rather stupidĀ [img]images/smilies/blush.gif[/img].

It appears that my hunch that the spline mesh needed time to initialise before being detached was correct. Putting a delay between my generation process and the call to the Detach method gave the correct result.
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