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Connections doesn't work in split scenes
#5
(05-28-2024, 01:11 PM)nehvaleem Wrote: I really don't see any benefit of having a global manager just to store connections.

The global manager stores other things too (mainly pooling related data/objects). The connections being stored there was not a good decision. At that time less than now, since additive scene loading was not a thing in Unity.

Changing how connections work brings benefits, but two main downsides:
  • It will probably break old projects.
  • It will take a considerable amount of time to implement.
For now, I see that the benefits do not outweigh the downsides yet. As long as I can find workarounds, I prefer to not rebuild the connections system.

If I can't find a workaround for your repro case, this will be a strong argument in favor of rebuilding the connections system.
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Messages In This Thread
RE: Connections doesn't work in split scenes - by _Aka_ - 05-29-2024, 07:31 AM

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