05-29-2024, 07:31 AM
(05-28-2024, 01:11 PM)nehvaleem Wrote: I really don't see any benefit of having a global manager just to store connections.
The global manager stores other things too (mainly pooling related data/objects). The connections being stored there was not a good decision. At that time less than now, since additive scene loading was not a thing in Unity.
Changing how connections work brings benefits, but two main downsides:
- It will probably break old projects.
- It will take a considerable amount of time to implement.
If I can't find a workaround for your repro case, this will be a strong argument in favor of rebuilding the connections system.
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

