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Connections doesn't work in split scenes
#4
Thats the issue, in my case the level is constructed from multiple (additive loaded) scenes. I noticed that the global manager is getting created in the first loaded scene where there is a curvy spline present. I really don't see any benefit of having a global manager just to store connections.

I'll try to prepare some sort of repro project to illustrate my workflow.
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RE: Connections doesn't work in split scenes - by nehvaleem - 05-28-2024, 01:11 PM

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