05-09-2024, 03:22 PM
Hi,
The key element you are missing is the Swirl and Turns parameters of Control Points. An additional concept that can be helpful is the Orientation Anchor. To learn more about these, check the documentation here:
https://curvyeditor.com/documentation/sp...inesegment
Once you understand these concepts, applying them via API should be easy. For example:
yourSpline.Turns = 2;
Make sure the 3d mesh you are twisting has enough vertices to allow for a twist that looks nice.
Did this help?
Have a nice day.
The key element you are missing is the Swirl and Turns parameters of Control Points. An additional concept that can be helpful is the Orientation Anchor. To learn more about these, check the documentation here:
https://curvyeditor.com/documentation/sp...inesegment
Once you understand these concepts, applying them via API should be easy. For example:
yourSpline.Turns = 2;
Make sure the 3d mesh you are twisting has enough vertices to allow for a twist that looks nice.
Did this help?
Have a nice day.
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

