Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Removing the objects behind an object
#2
Hi
Glad to read that you like the tool, you are welcome.

I would have suggested to use the Range settings from the Rasterized Path module, but you said you tried it but didn't work. How did you implement the solution? Can you send me a reproduction case?

The way I would have done it is to use the CurvySpline.GetNearestTF method to know what is the TF of your point of interest, then use CurvySpline.TFToDistance to convert that to a distance. Next you divide that distance by CurvySpline.Length. This gives you a value between 0 and 1, representing where the point is on your spline. You can set this value (or other similar ones) as the From and To values of your module, that way you define the section you want to rasterize.

Did this help?
Have a nice day
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
Removing the objects behind an object - by alms94 - 11-29-2023, 09:02 AM
RE: Removing the objects behind an object - by _Aka_ - 11-29-2023, 10:13 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Create Game Object Renaming Options rickgplus 1 935 09-23-2025, 09:33 AM
Last Post: _Aka_
  Morph game object along curve. mikechr2000 5 3,018 02-04-2025, 09:30 PM
Last Post: _Aka_
  Method of scattering objects along spline joebain 1 1,398 11-26-2024, 03:20 PM
Last Post: _Aka_
  making objects solid cielpandapie 1 1,322 10-18-2024, 12:17 AM
Last Post: _Aka_

Forum Jump: