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Hello. I want to morph a game object (mesh) along a spline. I do not want to stretch the mesh. I would like the same functionality provided by Spline Controller position control (0->1), but to have the mesh to morph to conform to the spline curves. Is this possible.
Thanks!
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Hi.
Yes it is possible, using the Deform Mesh module:
https://curvyeditor.com/documentation/ge...deformmesh
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Thanks for the reply!
Yes, I'm aware of morph. However I do not see a means of moving the deformed mesh along the length of the spline (as can be none with SplineController's position property) while morphing the mesh to the spline's curves it is positioned at any point in the movement 0->1.
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You are welcome.
In the first part of this video you can see how a deformed mesh can be moved using the transform of another object, called Location in this example.
https://youtu.be/eP6QEn9SFoM?feature=shared&t=198
You can attach a spline controller to control the position of Location, which will move the deformed mesh.
Have a nice day
Please consider leaving a
review for Curvy, this helps immensely. Thank you.
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Posts: 4
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Joined: Aug 2024
Posts: 2,146
Threads: 95
Joined: Jun 2017
You are welcome. If and when you feel like it, please leave a review for the asset, that helps a lot.
Please consider leaving a
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Available for freelance work—feel free to reach out.