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Dynamics object along the curve
#5
  if (mSpline.Count > 1) {    Walker.enabled =  (true);
   float pos = Walker.CurrentTF ;
   Debug.Log ("pos "+pos /Walker.Initial.MaxDistance);
   if (Walker.Initial.MaxDistance/pos  > 0.9f){
   Walker.enabled =  (false);
   }   }else{
   Walker.enabled =  (false);
   
     }
 

ok i will be back with better explain to my trouble thank's
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Messages In This Thread
Dynamics object along the curve - by kilik - 05-04-2014, 03:46 PM

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