04-01-2014, 08:17 PM
Ok, it's working now. Had to use Spline.OnRefresh, and in the callback had to check Spline.IsInitialized and mSpline.Length != 0.
|
Changing control points at runtime
|
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Changing control points at runtime - by uli - 04-01-2014, 02:33 PM
|
| Possibly Related Threads… | |||||
| Thread | Author | Replies | Views | Last Post | |
| Control Point Interpolation Overrides. | rickgplus | 1 | 835 |
12-11-2025, 08:52 AM Last Post: _Aka_ |
|
| OnAfterControlPointAdded - Control Point is null | jh092 | 5 | 3,725 |
02-04-2025, 09:31 PM Last Post: _Aka_ |
|
| How to generate gameobject on the control point | Yang Yi | 1 | 1,872 |
12-10-2024, 10:14 PM Last Post: _Aka_ |
|
| Scene 51: Dynamic track between two points | wallflower6 | 3 | 2,901 |
08-19-2024, 08:18 AM Last Post: _Aka_ |
|