Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Replacing object at start position on (circle) spline
#1
Hello,

I am working on a game that uses the circle spline. I have my object going around it as I would like but when the player loses and restarts I need to reset the position of the gameobject I have attached to the spline. I don't want to reset it by resetting the scene everytime as it isn't needed for the rest of the game.

I am unsure what variables to use/call in order to get this done. I tried using the actual transform of the object but that just does not work. Do I need to change the cached variables in order to reset it by the press of a button?

Thanks.
Reply
#2
I guess you have a SplineWalker component (or the corresponding Custom Action) attached to your object. So you just have to set the position property (TF) to 0.
Reply
#3
Fantastic. Thanks you very much.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Curvy Line Renderer for UI Spline? gekido 1 1 Yesterday, 10:12 PM
Last Post: _Aka_
  Get position of all control points for a spline gekido 1 2 Yesterday, 10:08 PM
Last Post: _Aka_
Bug Changing spline connection in inspector causes splines to revert to defaults lacota 3 6 03-18-2024, 07:55 PM
Last Post: _Aka_
  GO can't fit end of the spline GameDeveloperek4123 3 13 03-04-2024, 11:06 AM
Last Post: _Aka_

Forum Jump: