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Using Prefabs with transformations reset to original state when using Deform mesh
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(04-28-2023, 09:10 AM)_Aka_ Wrote: Hi
The Input GameObject module indeed gets rid of the transform of the object. To apply a transform, one right now needs to use the Translation/Rotation/Scale in the Properties section of the module.
You question makes me think about adding support for the input gameobject transform in an upcoming update. Do you have any suggestions or special requests?
Thanks and have a nice day

Thanks for your prompt reply!

I've added the same Prefab into the Input GameObject list using three new slots and can now change rotation separately. Awesome! Thanks.

A few minor issues occuring but I'll try to solve them. When adding more than 2 Prefabs to the list they get separated (small space in between the prefabs) on the spline.

Have a great weekend.
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Messages In This Thread
RE: Using Prefabs with transformations reset to original state when using Deform mesh - by danne_lindwall - 04-28-2023, 12:01 PM

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