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Using Prefabs with transformations reset to original state when using Deform mesh
#2
Hi
The Input GameObject module indeed gets rid of the transform of the object. To apply a transform, one right now needs to use the Translation/Rotation/Scale in the Properties section of the module.
You question makes me think about adding support for the input gameobject transform in an upcoming update. Do you have any suggestions or special requests?
Thanks and have a nice day
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Messages In This Thread
RE: Using Prefabs with transformations reset to original state when using Deform mesh - by _Aka_ - 04-28-2023, 09:10 AM

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