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Using Prefabs with transformations reset to original state when using Deform mesh
#1
Hi there,

We're using Curvy Splines to create deformed pipes. We're using various pipe parts but would like to rotate these separately on the spline to create a more varied pipe appearance. To do this we used the original pipe and created new rotated Prefabs from this one. The problem is that as soon as I put them on the spline (using Deform and volume spots) they are reset to their original Prefab state (no transformations).

Is there something I miss or is it just not possible to create variety in this way?

Have a great weekend!
Dan
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Messages In This Thread
Using Prefabs with transformations reset to original state when using Deform mesh - by danne_lindwall - 04-28-2023, 06:45 AM

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