Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Find TF value for multiple objects along a spline
#2
Hi,

not directly. If you need to fetch the TF's only once (e.g. at the start of your scene), you can use CurvySpline.GetNearestPointTF() for each object's position. Calling this very often might be too slow depending on the amount of objects and spline length. In this case I would calculate the TF manually (i.e. use the same calculations like the CloneBuilder does).

However, that's a good feature idea for the future CloneBuilder.

Jake
Reply


Messages In This Thread

Possibly Related Threads…
Thread Author Replies Views Last Post
  Best way to duplicate a spline with an offset Kapistijn 8 1,355 04-12-2026, 03:18 PM
Last Post: _Aka_
Smile Constant speed along a spline? tfishell 1 655 11-13-2025, 11:32 AM
Last Post: _Aka_
  SplineController Ignores Follow-Up and Chooses Wrong Spline Josenildo 7 4,457 07-29-2025, 09:15 PM
Last Post: _Aka_
  Curvy Line Renderer for UI Spline? gekido 7 6,216 07-13-2025, 07:11 PM
Last Post: _Aka_

Forum Jump: