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How to fill a closed spline with mesh
#4
I realized in the meantime that I might get the result I need if use switch my Spine Path with my Spline Shape.

This very nearly gave me exactly what I want.
   
 

But sadly this also opened another can of worms. The mesh doesn't create caps at the start/end, so I can only really use it for colliders. But also the collider is just a ribbon, it's not a actual volume.

I tried the Generate Mesh tool again on it, but this creates a new mesh independent from the one made by the generator. So again the collider doesn't become part of it.
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RE: How to fill a closed spline with mesh - by FanManPro - 02-23-2023, 04:59 AM

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