Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help with prefabbed splines
#3
Hello,

Thank you for such a quick reply.

1. Thanks for the tip. I am interested in receiving the pre-release WIP once it is stable. I have a couple of months until production launch, so the WIP would help during development.
2. If I edit all different rail network (separate) Prefabs in one scene, does the CurvyGlobal store any cached information about them in the Scene? Maybe I am confused about the responsibilities of the CurvyGlobal:
2.1 Does it store information in Edit Mode into itself/Scene that is crucial for the CurvySplines to operate? Therefore, if I instantiate a CurvySpline from a Prefab do I need to instantiate the same CurvyGlobal from the Scene that spline was created?
2.2 Or does it just store information in Play/runtime? I think my confusion stems from the Curvy Spline connections being stored in the CurvyGlobal during Edit Mode.
3. Thanks for this answer. I managed to get it working yesterday and ended up with the same solution as your advice. Good to know I am in the right path.
Reply


Messages In This Thread
Help with prefabbed splines - by henriqueranj - 02-08-2023, 11:18 AM
RE: Help with prefabbed splines - by _Aka_ - 02-08-2023, 03:50 PM
RE: Help with prefabbed splines - by henriqueranj - 02-09-2023, 10:31 AM
RE: Help with prefabbed splines - by _Aka_ - 02-09-2023, 03:26 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Connections Between Opposing Splines lockiidraws 1 778 12-04-2025, 02:14 PM
Last Post: _Aka_
  Spawn at start/ end of splines rickgplus 4 3,199 03-21-2025, 12:34 PM
Last Post: _Aka_
  Any performance 'hacks' for scene with lots of splines rickgplus 1 1,996 03-18-2025, 10:11 PM
Last Post: _Aka_
Smile Simple splines movement shills 3 3,521 02-26-2025, 09:40 AM
Last Post: _Aka_

Forum Jump: