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building game changes UV spaces for generated mesh
#9
OK, so I exported mesh to FBX & opened in Maya. The UV spacing is perfect just like in Unity's editor.

This is a Unity issue because after re-importing & compiling- the UV spacing gets messed up during runtime.

Thank you...I'll find a work around & contact Unity.
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RE: building game changes UV spaces for generated mesh - by scr33ner - 01-17-2023, 03:35 PM

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