Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
building game changes UV spaces for generated mesh
#7
Hi again
Your issue is indeed intriguing. Like you said, you exported the Curvy generated track to an external asset, and removed Curvy from your project, so Curvy should not be the cause of this issue. Here are some leads to try to find a solution:
  1. Have you exported the meshes using the export button in the Curvy Generator's toolbar? If not, please try again while using this method.
  2. Make a project with only a scene showing that mesh. Does building it create the issue?
    • If yes, then try opening the mesh outside Unity's editor. Does the problem occurre there too?
      • If yes, can the problem be fixed in that outside software?
        • If yes fix it and reexport the mesh
        • If not, send me the mesh and everything necessary to produce the mesh with Curvy
      • If no, open a Unity issue, stating that this mesh works fine outside unity, in edit mode but not in play mode, while attaching the project
    • If no, then strip your original project gradually until finding what to be deleted to solve the issue.
Also, if possible, try different unity versions. If the problem comes from Unity, a different version might solve/avoid the issue
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: building game changes UV spaces for generated mesh - by _Aka_ - 01-17-2023, 10:15 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Is there a way to generate UVs along deformed and copied mesh? kubak 1 320 03-18-2026, 08:34 PM
Last Post: _Aka_
  Create Game Object Renaming Options rickgplus 1 938 09-23-2025, 09:33 AM
Last Post: _Aka_
  Replace deform mesh on volume spots Kokoriko49 1 2,327 06-09-2025, 06:49 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 3,640 02-14-2025, 07:11 AM
Last Post: vatan

Forum Jump: