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building game changes UV spaces for generated mesh
#3
I'm sorry for the bad grammar.

I mean when I run the build- playing the game, the UV spacing of the generated mesh gets messed up.

Everything in the editor looks perfect. It's the compiled game that somehow changes the UV spacing.

At first, I thought I was having multiple instances of the mesh in the scene when I compiled.
This wasn't the case. I deleted everything that was Curvy Editor for the build.
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Messages In This Thread
RE: building game changes UV spaces for generated mesh - by scr33ner - 01-13-2023, 08:44 PM

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