Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
building game changes UV spaces for generated mesh
#1
I'm cleaning out my scene. I've exported the generated mesh to FBX files for prefabs. They all look fine in the editor, but when I build & run the UV spacing especially in curvy areas, the spacing gets hosed.

What can be done to fix this?
Reply


Messages In This Thread
building game changes UV spaces for generated mesh - by scr33ner - 01-13-2023, 06:19 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Is there a way to generate UVs along deformed and copied mesh? kubak 1 296 03-18-2026, 08:34 PM
Last Post: _Aka_
  Create Game Object Renaming Options rickgplus 1 925 09-23-2025, 09:33 AM
Last Post: _Aka_
  Replace deform mesh on volume spots Kokoriko49 1 2,311 06-09-2025, 06:49 PM
Last Post: _Aka_
  Mesh Generation between two splines vatan 4 3,597 02-14-2025, 07:11 AM
Last Post: vatan

Forum Jump: