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In Game Roads - Curvy Generator Prefab?
#4
Yes, keeping only the exported meshes is a good idea.
You can leave the input spline in the generator, but disable the generator instead. It will be easier to reactivate this way.
I guess you can use Unity's API to detect when when entering/exiting play mode, and use that to execute the operations we spoke about.
Please consider leaving a review for Curvy Splines, this helps immensely. Thank you.
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RE: In Game Roads - Curvy Generator Prefab? - by _Aka_ - 01-05-2023, 09:16 AM

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