01-05-2023, 09:16 AM
Yes, keeping only the exported meshes is a good idea.
You can leave the input spline in the generator, but disable the generator instead. It will be easier to reactivate this way.
I guess you can use Unity's API to detect when when entering/exiting play mode, and use that to execute the operations we spoke about.
You can leave the input spline in the generator, but disable the generator instead. It will be easier to reactivate this way.
I guess you can use Unity's API to detect when when entering/exiting play mode, and use that to execute the operations we spoke about.
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

