Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Deleting a curve make me very slow
#2
Hi,

I got some questions:

- what is "many ControlPoints" for you? 50? 100? 1000?
- Do you delete the spline by calling GameObject.Destroy()?
- If you call CurvySpline.Clear() before deleting the spline, does this make a difference speed-wise?

The only performance issue in deleting splines *should* be the destroying of the CP's GameObject.

Jake
Reply


Messages In This Thread
Deleting a curve make me very slow - by slester - 02-03-2014, 04:03 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Morph game object along curve. mikechr2000 5 3,021 02-04-2025, 09:30 PM
Last Post: _Aka_
  Create Mesh Node, Make Static Options rickgplus 1 1,833 01-23-2025, 10:12 AM
Last Post: _Aka_
  Scaling a closed curve rickgplus 1 1,476 01-16-2025, 06:52 PM
Last Post: _Aka_
  Is it possible to make the face at the end of mesh? Chanon 3 2,383 11-14-2024, 04:38 PM
Last Post: _Aka_

Forum Jump: