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Switching splines
#3
Hi

Since I'm not using a spline controller from the examples, finding out list of all control points or firing an event on end reached isn't particularly going to help my use case as I can always just find out when tf = 1 to know if I'm at the end.

Can you help me to get a reference of a CurvySpline via script?
Lets say I land on a spline extrusion path at world position of CP1 of that spline. How do I get a reference of that spline?
I want to know the CurvySpline that the player is standing on, how can I do this via code?
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Messages In This Thread
Switching splines - by linkinballzpokemon - 04-12-2022, 05:40 PM
RE: Switching splines - by _Aka_ - 04-13-2022, 01:40 PM
RE: Switching splines - by linkinballzpokemon - 04-13-2022, 02:00 PM
RE: Switching splines - by _Aka_ - 04-13-2022, 04:23 PM

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