Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Using scripting to generate meshes over time
#2
Hi

Thanks a lot for the compliment Smile

I thought of some more solutions, but not sure they would succeed where the ones you mentioned failed:

You could use a Variable Mix Shapes module, to combine two shapes, one for the normal track, one for the appearing one
You could use the Scale tab of the Shape Extrusion module
You could use the TRS Path module to move the path above/under ground

Did this help?

Have a nice day
Available for freelance work, feel free to reach out: toolbuddy.net
Please consider leaving a review for Curvy, this helps immensely. Thank you.
Reply


Messages In This Thread
RE: Using scripting to generate meshes over time - by _Aka_ - 01-30-2022, 01:45 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Is there a way to generate UVs along deformed and copied mesh? kubak 1 258 03-18-2026, 08:34 PM
Last Post: _Aka_
  Maintaining vertical orientation of extruded meshes rickgplus 3 2,406 01-24-2025, 09:24 PM
Last Post: _Aka_
  How to generate gameobject on the control point Yang Yi 1 1,576 12-10-2024, 10:14 PM
Last Post: _Aka_
Information New asset: Visual Scripting Enhancer _Aka_ 0 1,783 09-09-2024, 01:38 PM
Last Post: _Aka_

Forum Jump: